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Dude Shinobi Homebrews
Rijst:
--- Quote from: Adam Dravian on August 08, 2016, 04:26:41 AM ---
--- Quote from: Rijst on August 07, 2016, 06:21:11 AM ---Another possibility would be finding a few guys who'd be interested in making a sort of beat em up platform enthusiasts can use to make their own games with. Basically a program you can plug simple animations into, some environments, etc.
In order to showcase what the platform can do you'd build a game with it, which would be excellent advertisement for SN8X if that were to be the game..
--- End quote ---
Ah, sort of a Trojan Horse approach. Not a bad idea, but what you're suggesting is that we'd make the street brawler equivalent to RPG Maker. Making a highly customizable editor that's accessible and easy to use would take a lot of effort, and then we'd still have to use that engine to create an SN8X game on top of that. If we're going to spend the time to create an SN8X video game, we'd want to focus on simply making the best SN8X video game we can. That means creating a game engine that's geared specifically to the gameplay elements we'd have in our game, without worrying about sticking to features that would lend itself well to a "universal" street brawler game.
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This would only work of course if you could find a group of programmers who were already planning on doing such a thing.
--- Quote ---Also, I'd want there to be more to the game that simply being a Double Dragon clone with SN8X-themed graphics. But it's waaaaay too early for me to really get into that.
--- End quote ---
This kind of kills the idea though..
Brianator:
--- Quote from: Adam Dravian on August 08, 2016, 04:26:41 AM ---
--- Quote from: Rijst on August 07, 2016, 06:21:11 AM ---Another possibility would be finding a few guys who'd be interested in making a sort of beat em up platform enthusiasts can use to make their own games with. Basically a program you can plug simple animations into, some environments, etc.
In order to showcase what the platform can do you'd build a game with it, which would be excellent advertisement for SN8X if that were to be the game..
--- End quote ---
Ah, sort of a Trojan Horse approach. Not a bad idea, but what you're suggesting is that we'd make the street brawler equivalent to RPG Maker. Making a highly customizable editor that's accessible and easy to use would take a lot of effort, and then we'd still have to use that engine to create an SN8X game on top of that. If we're going to spend the time to create an SN8X video game, we'd want to focus on simply making the best SN8X video game we can. That means creating a game engine that's geared specifically to the gameplay elements we'd have in our game, without worrying about sticking to features that would lend itself well to a "universal" street brawler game.
Also, I'd want there to be more to the game that simply being a Double Dragon clone with SN8X-themed graphics. But it's waaaaay too early for me to really get into that.
--- Quote from: Magnetron on August 07, 2016, 04:18:44 PM ---Okay Adam, since you've been such a cool guy to me, I'll give you another example. I don't know what your thoughts of I-Mockery are, but I do know that they make their own flash games. Some of their games are original (i.e. Godball), some are based on video games and video game characters (i.e. Abobo's Big Adventure) and some are based off movie characters (i.e. Goon: The Game!). Roger Barr, the creator of I-Mockery, is a friend of Maddox and judging by the content on http://www.i-mockery.com/, he doesn't shy away from R-Rated stuff or retro stuff. I wouldn't be at all surprised if Roger became a fan of Satan Ninja (or maybe he already is, I don't know).
As for Rijst's idea, it sounds a lot like Mario Maker or Minecraft which sounds pretty cool. I've always liked the idea of being able to create my own environment in a video game (it's a big reason why I liked playing Excitebike).
--- End quote ---
First off, I definitely think Excitebike is one of the best of the first wave of NES games. I don't think I ever got too creative with the level editor though—all I would do is place that ramp that let's you get the most air. Over and over again.
I'm familiar with Roger Barr, mostly through his appearances on Maddox's podcasts. And Abobo's Big Adventure is awesome, but hard as fuck. I'll have to give it another shot sometime and see if I can beat it. Anyway, I doubt Roger has heard of Satan Ninja 198X unless Maddox has told him about it, but I suspect it'd be up his alley.
Anyway, if Roger was ever interested in helping us get an SN8X game made, that would be totally rad. But things like that need to happen organically. What I mean by that is, once you get any amount of success or fame, you start to get flooded with requests from total strangers who want you to use your success to somehow further their own projects. It's super annoying and it makes you really jaded, really quickly.
So yes, Roger would probably think SN8X is rad. But if I were to email him out of the blue and ask him to check out my comic, he'd probably ignore or delete the email. And even if he did check it out, he'd probably at least be annoyed and highly critical and looking for reasons to not like this unsolicited thing that a stranger has shoved in his face. Now, if, on the other hand, a friend of his were to say, "Hey, Roger, you should totally check out this comic." He'd likely be a lot more receptive to it. The same could be said if he were to stumble upon it on his own while browsing Reddit or something. That's what I mean about things like that needing to happen organically.
And that's just talking about how hard it can be to get someone to simply check out a webcomic, which requires minimal effort on their part. Asking a stranger to do actual work for you (and yes, making a video game—even a retro one—is a ton of hard work) is way too presumptuous. Especially if you can't afford to pay them (and I can't).
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Well, even if the collab doesn't work out, maybe I-Mockery will add Satan Ninja to their Chums list at the very least, or something. Anyways, no matter what you guys have in mind for the future, I'm sure it'll be awesome. But in the meantime, keep up the awesome work with the webcomic.
Adam Dravian:
--- Quote from: Magnetron on August 08, 2016, 08:51:20 PM ---Well, even if the collab doesn't work out, maybe I-Mockery will add Satan Ninja to their Chums list at the very least, or something.
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Yeah, you never know what can happen. For the past two years, Roger has been on Maddox's podcast around Halloween time, and Jessica and I will be out that way during the spooky season this year, so we'll see.
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