<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="https://satanninja.com/taxonomy/term/14/all" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#">
  <channel>
    <title>article</title>
    <link>https://satanninja.com/taxonomy/term/14/all</link>
    <description></description>
    <language>en</language>
     <atom:link href="https://satanninja.com/taxonomy/term/14/all/feed" rel="self" type="application/rss+xml" />
      <item>
    <title>The Common Pitfalls With Webcomics</title>
    <link>https://satanninja.com/blog/2016/12/the-common-pitfalls-with-webcomics</link>
    <description>&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;Our buddy Ben Honeycut (the badass artist for the &lt;a href=&quot;http://demon-hunters.com/&quot; target=&quot;_blank&quot;&gt;Demon Hunters webcomic&lt;/a&gt;), recently brought this video to my attention, which takes a satirical&amp;nbsp;look at the joys of creating&amp;nbsp;webcomics while highlighting some of the&amp;nbsp;most common problems of the medium. The video&#039;s good&amp;nbsp;and you should watch it.&lt;/p&gt;&lt;p&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/aOLzS2MmkzQ&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;&lt;p&gt;I thought it&#039;d be interesting to see how many of these webcomic pitfalls SN8X stumbles into, and how many it&amp;nbsp;flips over in a deft&amp;nbsp;display of ninja radness. Of course, a lot of this is subjective and I might be biased as fuck, but what the hell.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Having a stupid webcomic concept that no one would want to draw.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Mega avoided. The concept for SN8X is genius and I&#039;m sure Jessica is honored to help me bring it to life.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Hiring an artist to work for &quot;exposure&quot; until the comic (possibly) starts to make (a pitiful amount of) money.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided. Sorta. I don&#039;t pay Jessica (except with my love), but she&#039;s a co-creator of SN8X as opposed to just being some&amp;nbsp;hired gun&amp;nbsp;who simply draws what I tell her to. However, she makes more than a few cents, thanks to our&amp;nbsp;most awesome fans who support &lt;a href=&quot;https://www.patreon.com/JessicaSafron&quot; target=&quot;_blank&quot;&gt;Jessica&#039;s&amp;nbsp;Patreon&lt;/a&gt;. She&#039;s still only making about 10% of&amp;nbsp;minimum wage to work on the comic, but hopefully that&#039;ll change as more people become aware of the comic and realize that it&#039;s way too rad not to support.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Not having a real story, script, or basic plot outline.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Definitely avoided. The overarching story for Satan Ninja 198X was established years before we ever launched this website. I&amp;nbsp;script&amp;nbsp;out every issue in advance, and we have a&amp;nbsp;very long comic&amp;nbsp;&quot;bible&quot; that goes into extensive detail about the SN8X-verse and the histories of the core characters and factions of the comic.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Making yet another&amp;nbsp;comic that pokes&amp;nbsp;fun at video games and RPGs (or a comic where the characters simply discuss video games).&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided, even though we have the occasional video game reference. Actually, we briefly discussed doing a video game themed webcomic back around 2006. The basic premise was that a trio of teens from the &quot;real world&quot; would find themselves trapped in the video game universe. They&#039;d then use&amp;nbsp;warp pipes to hop between parodies of various games/genres on&amp;nbsp;their&amp;nbsp;quest to return home. So it was sorta like a video game version of &lt;em&gt;Stay Tuned&lt;/em&gt;&amp;nbsp;meets &lt;em&gt;Sliders&lt;/em&gt;. At the end, it would&#039;ve revealed that their home world wasn&#039;t the &quot;real world&quot; but was in fact another video game world, one that parodies &lt;em&gt;The Sims&lt;/em&gt;. Oooo, crazy!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Making a lame gag-a-day strip comic.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided. Uh, mostly. Our comic is long-form, but we &lt;em&gt;do&lt;/em&gt; make a monthly gag-strip style comic that shows various&amp;nbsp;asides within the SN8X-verse (exclusive to &lt;a href=&quot;https://www.patreon.com/JessicaSafron&quot; target=&quot;_blank&quot;&gt;Jessica&#039;s patrons&lt;/a&gt;).&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Making lame avant-garde poem comics&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We avoid this one so hard.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: A shitty first page that you (the creator) will hate for years.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Totally avoided. Our first page rules.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: The comic&#039;s art not growing and improving over time.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;I think we&#039;re avoiding this one. Jessica&#039;s artwork has definitely grown over time, but it might be a bit hard to tell since she&#039;s gone back and touched up a lot of the early pages. But the comic is still young. I&#039;m sure it&#039;ll be very interesting to go back and look at the start of the comic once the entire thing is complete.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Continuously re-using stock images instead of drawing new ones.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided. Though I&#039;m sure updates would come a lot faster if we didn&#039;t.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Focusing solely&amp;nbsp;on art while neglecting panel composition, typesetting, and flow.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided. We absolutely pay attention to that stuff, and in fact there are a couple pages we intend to go back and improve with regards to this.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Making a counter-intuitive comic with single-panel updates (i.e. a Homestuck rip-off)&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Mega avoided.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Taking &quot;extended periods of laziness&quot; (AKA a hiatus).&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Okay, so this one we&#039;ve tripped into. After we finished Issue 2, we took a half-year hiatus where we didn&#039;t release any new pages. But it was far from a period of laziness. Jessica spent that time sprucing up old pages, preparing issues for print, making SN8X character lineups and turnarounds for reference, drawing commissions, doing art for a top-secret Satan Ninja spin-off series, drawing posters to be featured in-comic, we made &lt;a href=&quot;/extras/videos&quot;&gt;our awesome live-action promo videos&lt;/a&gt;, Jessica drew the badass Issue 3 cover, and she got a couple page head-start on Issue 3. In fact, I don&#039;t think Jessica took even a full week off of drawing during that entire hiatus. But still, it was too long, and we don&#039;t intend to do that again.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Posting fan art and guest-comics instead of actual comic page updates.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided. We&#039;ve never had a guest comic (and I&#039;m not sure if we ever will, since Jessica and I are too picky and protective of our creation), and we do have a &lt;a href=&quot;/extras/fan-art&quot;&gt;fan art section of the website&lt;/a&gt;, but I don&#039;t think we&#039;ve ever posted fan art in place of a comic page update. We actually suck at posting fan art, as there are several pieces we&#039;ve received that we&#039;ve yet to add to the site. We&#039;ll have to fix that.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Not having a consistent update schedule.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Well, fuck. Here&#039;s another one we&#039;ve definitely flopped into. We consistently updated on Saturdays for a long time, but then Jessica&#039;s buffer vanished and it became way too stressful for her to try and keep up with that pace. So we switched to a &quot;when it&#039;s done&quot; update schedule. But now we&#039;re working towards getting back to steady weekly updates.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Stringing readers along with false assurances that an update will be &quot;out soon&quot; instead of admitting that the stress of a constant update schedule is too much to handle.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;This is another one we&#039;ve been&amp;nbsp;somewhat guilty of. There will be times when Jessica has been slowed down due to a certain issue going on in her life, but instead admitting this to our readers, she would rather not acknowledge&amp;nbsp;it, because she doesn&#039;t want to come off as if she&#039;s making up excuses.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Kickstarting the webcomic so you can quit your day job (and then abandoning the webcomic, essentially taking the money and running).&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided. We&#039;ve yet to turn to Kickstarter. Although Jessica &lt;em&gt;did&lt;/em&gt; quit her day job to focus on the comic, with the hope that she&#039;d&amp;nbsp;start to make a livable income through her Patreon before her savings&amp;nbsp;run out. I still think it&#039;s possible. It&#039;s just a matter of us making more people aware of this comic. So even if you&#039;re too broke to throw a buck toward&amp;nbsp;&lt;a href=&quot;https://www.patreon.com/JessicaSafron&quot; target=&quot;_blank&quot;&gt;Jessica&#039;s Patreon&lt;/a&gt;, you could always do us the favor of spreading the word about Satan Ninja 198X.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Ignoring any and all critique.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Well, I think we&#039;d&amp;nbsp;be receptive to criticism, but that&#039;s hard to say since we haven&#039;t really gotten any. Except for that one guy who told Jessica our&amp;nbsp;comic has an &quot;annoying amount of boobs.&quot; Psshh, as if that&#039;s even possible.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Wearing the&amp;nbsp;&quot;webcomic artist&amp;nbsp;hat.&quot;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Avoided.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Having a cast page that only features the first few characters and then is never updated to include the rest of the cast.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;I think we&#039;ve avoided this one. &lt;a href=&quot;/about/the-characters&quot;&gt;Our cast page&lt;/a&gt; has way more than a few characters, though&amp;nbsp;there might be some characters&amp;nbsp;we introduced in Issue 3 that could be added to it.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Hosting your comic on a free hosting site instead of making your own.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We avoided the fuck outta this pit. We have our own website and it rules.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Pitfall: Abandoning your webcomic before its finished.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Oh, we&#039;re definitely&amp;nbsp;going to avoid&amp;nbsp;this one. We&#039;re way too in love with our own creation to ever leave it unfinished (unless Jessica dies of stress or something).&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/article&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;article&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
     <pubDate>Mon, 05 Dec 2016 16:33:54 +0000</pubDate>
 <dc:creator>Adam Dravian</dc:creator>
 <guid isPermaLink="false">308 at https://satanninja.com</guid>
  </item>
  <item>
    <title>Hiatus Continues - My Thoughts on Kung Fury</title>
    <link>https://satanninja.com/blog/2015/05/hiatus-continues-my-thoughts-on-kung-fury</link>
    <description>&lt;div class=&quot;field field-name-field-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://satanninja.com/sites/satanninja.com/files/styles/large/public/field/image/kung-fury-time-travel.jpg?itok=gF7mi1wn&quot; width=&quot;480&quot; height=&quot;270&quot; alt=&quot;Kung Fury&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;So the short&amp;nbsp;film version of &lt;em&gt;Kung Fury&lt;/em&gt; came out a couple days ago. Jessica and I backed it on Kickstarter, so it&#039;s something we&#039;ve been looking forward to for a while now. If you&#039;re a fan of this comic, then I&#039;m going to assume you&#039;ve already seen &lt;em&gt;Kung Fury&lt;/em&gt;. If you haven&#039;t, you totally should. It&#039;s free to watch on YouTube and it&#039;s an ultra rad way to spend 30 minutes:&lt;/p&gt;&lt;p&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/bS5P_LAqiVg&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;&lt;p&gt;In short,&amp;nbsp;I thought it was awesome. It totally lived up to my expectations.&lt;/p&gt;&lt;p&gt;But it was also bittersweet for me.&lt;/p&gt;&lt;p&gt;I found it hard to simply enjoy it, as I kept thinking about what the mega-success of this movie means for &lt;em&gt;Satan Ninja&lt;/em&gt;. Every time &lt;em&gt;Kung Fury&lt;/em&gt; did something similar to what we&#039;ve done,&amp;nbsp;like start out at&amp;nbsp;an arcade, or&amp;nbsp;feature a ninja (they called him a &quot;Kung Fu Master&quot; but he was obviously a ninja), I&#039;d think, &quot;Shit.&quot; Because the more we have in common with &lt;em&gt;Kung Fury&lt;/em&gt;, the more people will inevitably&amp;nbsp;accuse us of being a copycat that&#039;s trying to ride the coattails of &lt;em&gt;Kung Fury&lt;/em&gt;&#039;s success. After all, we launched this website just a few months after &lt;em&gt;Kung Fury&lt;/em&gt; released their debut trailer. Sure, we&#039;d been working on this comic off and on since 2008, but since we weren&#039;t public with it, that&#039;s not easy to prove. And casual critics aren&#039;t the type to really look into something like that before tossing out&amp;nbsp;accusations or simply dismissing us outright.&lt;/p&gt;&lt;p&gt;The similarity of &lt;em&gt;Satan Ninja 198X&lt;/em&gt; and &lt;em&gt;Kung Fury&lt;/em&gt; is undeniable, but it&#039;s mostly superficial, stemming from the fact that they&#039;re both inspired by the same cheesy &#039;80s source material. However, once you get past the surface, they&#039;re&amp;nbsp;really quite different. &lt;em&gt;Kung Fury&lt;/em&gt; is way more over the top and silly. It&#039;s more of a genre spoof in the wacky style of &lt;em&gt;Airplane!&lt;/em&gt;&amp;nbsp;or &lt;em&gt;Spaceballs&lt;/em&gt;, except hyped up on coke and testosterone. &lt;em&gt;Satan Ninja&lt;/em&gt; doesn&#039;t have such a hyper frantic pace, and although it can be bit over-the-top, we try to keep it somewhat grounded in&amp;nbsp;reality. The story of &lt;em&gt;Satan Ninja&lt;/em&gt; is important to us, whereas in &lt;em&gt;Kung Fury&lt;/em&gt;, spectacle is paramount. The story exists only to tie&amp;nbsp;one wacky over-the-top gag sequence to the next. Nothing really matters. And that&#039;s part of its charm.&lt;/p&gt;&lt;p&gt;All that said, I&#039;m super happy for David Sandberg. He wrote, directed, and starred in a badass short film that&#039;s enjoying massive success (also, he looks like a young Johnny Depp, the bastard). And if we are forever compared to &lt;em&gt;Kung Fury&lt;/em&gt;, I suppose that&#039;s not so bad.&amp;nbsp;After all, &lt;em&gt;Kung Fury&lt;/em&gt; was rad as fuck. Besides, anyone who actually reads &lt;em&gt;Satan Ninja&lt;/em&gt; will see that once you get past the superficial similarities, &lt;em&gt;Satan Ninja&lt;/em&gt; stands on its own.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/article&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;article&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
     <pubDate>Sat, 30 May 2015 19:41:18 +0000</pubDate>
 <dc:creator>Adam Dravian</dc:creator>
 <guid isPermaLink="false">172 at https://satanninja.com</guid>
  </item>
  <item>
    <title>The Satanic Panic of the ‘80s</title>
    <link>https://satanninja.com/blog/2014/08/the-satanic-panic-of-the-%E2%80%9880s</link>
    <description>&lt;div class=&quot;field field-name-field-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://satanninja.com/sites/satanninja.com/files/styles/large/public/field/image/%5B1982%5D---Black-Candles-cropped.jpg?itok=TTF9FOCd&quot; width=&quot;480&quot; height=&quot;471&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;One of the big influences of &lt;em&gt;Satan Ninja 198X&lt;/em&gt; is the satanic panic of the ‘80s. Since some of you readers might not know what the hell the “satanic panic” was, I thought I’d make it the topic of this week’s radical blog post.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/article&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;article&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/satanic-panic&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;satanic panic&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
     <pubDate>Wed, 20 Aug 2014 12:48:30 +0000</pubDate>
 <dc:creator>Adam Dravian</dc:creator>
 <guid isPermaLink="false">88 at https://satanninja.com</guid>
  </item>
  <item>
    <title>Ninjas &amp; Me: An Adam Dravian Retrospective</title>
    <link>https://satanninja.com/blog/2014/07/ninjas-me-an-adam-dravian-retrospective</link>
    <description>&lt;div class=&quot;field field-name-field-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://satanninja.com/sites/satanninja.com/files/styles/large/public/field/image/Ninja%201986%20Mastertronics%20C64%20Title%20Screen.jpg?itok=5Bdiof63&quot; width=&quot;480&quot; height=&quot;308&quot; alt=&quot;Ninja C64 1986 Mastertronics Title Screen&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;As far back as I can remember, I always wanted to be a ninja.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;line-height: 1.538em;&quot;&gt;Okay, that’s not exactly true, but it’s close enough to warrant me paraphrasing the quote from &lt;em&gt;GoodFellas&lt;/em&gt;.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/article&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;article&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
     <pubDate>Wed, 30 Jul 2014 09:30:09 +0000</pubDate>
 <dc:creator>Adam Dravian</dc:creator>
 <guid isPermaLink="false">78 at https://satanninja.com</guid>
  </item>
  </channel>
</rss>
