Satan Ninja 198X

Forum => Discuss Comic Pages => Topic started by: Adam Dravian on December 12, 2015, 12:26:22 AM

Title: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on December 12, 2015, 12:26:22 AM
(https://satanninja.com/sites/satanninja.com/files/images/comic/satan-ninja-198x/issue-3/page-6-vektor-mode.jpg) (https://satanninja.com/comic/satan-ninja-198x/issue-3-ninja-power/page-6)

On this page we finally reveal the official name of the magical gloves. We also have Ket busting out another space grenade, which I assume are able to fit into her utility belt due to some mysterious magical space tech. As for the spikes on the grenade that help it lodge into the target, they don’t project from it until the grenade is airborne (just in case you were wondering how someone would carry it without stabbing themselves).

And for any of you that missed the big news this week: Jessica has launched a Patreon page (https://www.patreon.com/JessicaSafron?ty=h). If you follow that link you’ll find a video of Jessica enthusiastically explaining what that’s all about. We’ve also given our promo videos and fan art a permanent home under the “Extras” section of the top navigation menu.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on December 12, 2015, 03:37:19 AM
Haha this page cracked me up. Vektor mode? That is brilliantly done!

Anything goes when it comes to space grenades in my opinion. Now the real question is, does the good old sticking-a-grenade-and-opening-the-airlock trick work?

I need to check out that patreon page. Is that like bandcamp but for non-musicians?
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on December 12, 2015, 08:07:31 AM
Haha this page cracked me up. Vektor mode? That is brilliantly done!

I always chuckle at how depressed Vektoria looks once she switches to Vektor mode.


I need to check out that patreon page. Is that like bandcamp but for non-musicians?

Not exactly. Actually, there are a bunch of musicians that use Patreon. And so do some podcasters, let's players, reviewers, etc. It's a service for basically anyone who creates some form of art/entertainment, and it's become extremely common for webcomic creators to utilize it. Just go to the site and Jessica explains it in a short video. (https://www.patreon.com/JessicaSafron?ty=h)

EDIT:

I forgot to mention that Ket using all these explosives while wearing her bounty hunting garb reminds me of the box cover for the first NES Bomberman game. It's easily the coolest Bomberman has ever looked.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rae on December 13, 2015, 10:34:18 AM
"WHAT?!!" I imagine his voice as a deeper Crypt Keeper. 
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on December 13, 2015, 05:55:32 PM
"WHAT?!!" I imagine his voice as a deeper Crypt Keeper.

I imagine him sounding a bit like a cross between the Cryptkeeper and Skeletor. But maybe a little more toned down and, like you said, slightly deeper.

I intended him to speak with a kind of "spooky" font, but we haven't yet found one we're satisfied with.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rae on December 13, 2015, 07:28:46 PM
I intended him to speak with a kind of "spooky" font, but we haven't yet found one we're satisfied with.

This is totally the font: http://www.dafont.com/tango-macabre.font
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on December 14, 2015, 06:15:41 AM
I intended him to speak with a kind of "spooky" font, but we haven't yet found one we're satisfied with.

This is totally the font: http://www.dafont.com/tango-macabre.font

God dammit.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Gregg Samsa on December 14, 2015, 10:44:52 AM
I intended him to speak with a kind of "spooky" font, but we haven't yet found one we're satisfied with.

This is totally the font: http://www.dafont.com/tango-macabre.font

God dammit.

Looks like you need to redo the whole comic.

Again.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on December 15, 2015, 07:50:31 AM
I intended him to speak with a kind of "spooky" font, but we haven't yet found one we're satisfied with.

This is totally the font: http://www.dafont.com/tango-macabre.font

God dammit.

Looks like you need to redo the whole comic.

Again.

God dammit.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on December 19, 2015, 12:23:13 PM
EDIT:

I forgot to mention that Ket using all these explosives while wearing her bounty hunting garb reminds me of the box cover for the first NES Bomberman game. It's easily the coolest Bomberman has ever looked.

I have never, unfortunately, owned a NES so I'm not familiar with that game.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on December 20, 2015, 07:31:47 AM
I have never, unfortunately, owned a NES so I'm not familiar with that game.

Awe, man, no NES? That's depressing. What'd you do as a kid? Play outside with friends like a bunch of nature-worshiping primitives? Like some kind of druids?

Bomberman is a pretty popular franchise, especially in Japan where there are possibly one million Bomberman games. It's about a super cutesy robot who fucks everything up with his endless supply of bombs. The US version of the first game tried to make it more appealing to western sensibilities by making him look all cool on the box art (the one I posted previously), but this is what Bomberman actually looks like:
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on December 25, 2015, 09:29:45 AM
I have never, unfortunately, owned a NES so I'm not familiar with that game.

Awe, man, no NES? That's depressing. What'd you do as a kid? Play outside with friends like a bunch of nature-worshiping primitives? Like some kind of druids?

Bomberman is a pretty popular franchise, especially in Japan where there are possibly one million Bomberman games. It's about a super cutesy robot who fucks everything up with his endless supply of bombs. The US version of the first game tried to make it more appealing to western sensibilities by making him look all cool on the box art (the one I posted previously), but this is what Bomberman actually looks like:

I played with my huge supply of legos obviously. I did get out now and then but I didn't worship nature as much as trying to set fire to bits of it.  8)
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on December 26, 2015, 07:26:07 PM
I played with my huge supply of legos obviously. I did get out now and then but I didn't worship nature as much as trying to set fire to bits of it.  8)

So what was your childhood Lego theme of choice? Town? Space? Castle? Pirates?

I'm gonna guess Space. I was a Castle kid.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on January 15, 2016, 02:32:47 AM
I played with my huge supply of legos obviously. I did get out now and then but I didn't worship nature as much as trying to set fire to bits of it.  8)

So what was your childhood Lego theme of choice? Town? Space? Castle? Pirates?

I'm gonna guess Space. I was a Castle kid.

I mostly had castles and pirates, I built huge castles just for the fun of building them. You could call it an obsession I guess. I had a few space shippy things but not nearly as much of it. I would literally sit there building stuff for hours on end. If I get kids I want them to be like that, my parents must have had plenty of time for hobbies..
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on January 15, 2016, 02:54:03 AM
I played with my huge supply of legos obviously. I did get out now and then but I didn't worship nature as much as trying to set fire to bits of it.  8)

So what was your childhood Lego theme of choice? Town? Space? Castle? Pirates?

I'm gonna guess Space. I was a Castle kid.

I mostly had castles and pirates, I built huge castles just for the fun of building them. You could call it an obsession I guess. I had a few space shippy things but not nearly as much of it. I would literally sit there building stuff for hours on end. If I get kids I want them to be like that, my parents must have had plenty of time for hobbies..

All right, well here's a ::cyber high-five:: to my fellow Lego Castle brother. But I actually played with my Lego sets very differently from you (and probably most kids). I'd follow the instructions and build the sets after I opened them, and then I mostly ignored the blocks and just played with the minifigs, like a little girl playing dolls. Except my stories were filled with sex and violence, with plot-lines usually ripped off from whatever movies or comics I'd recently consumed.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on January 18, 2016, 03:27:37 PM
I played with my huge supply of legos obviously. I did get out now and then but I didn't worship nature as much as trying to set fire to bits of it.  8)

So what was your childhood Lego theme of choice? Town? Space? Castle? Pirates?

I'm gonna guess Space. I was a Castle kid.

I mostly had castles and pirates, I built huge castles just for the fun of building them. You could call it an obsession I guess. I had a few space shippy things but not nearly as much of it. I would literally sit there building stuff for hours on end. If I get kids I want them to be like that, my parents must have had plenty of time for hobbies..

All right, well here's a ::cyber high-five:: to my fellow Lego Castle brother. But I actually played with my Lego sets very differently from you (and probably most kids). I'd follow the instructions and build the sets after I opened them, and then I mostly ignored the blocks and just played with the minifigs, like a little girl playing dolls. Except my stories were filled with sex and violence, with plot-lines usually ripped off from whatever movies or comics I'd recently consumed.

Ah that's great. Yeah I played with the figs a lot but there was usually a lot of building going on as well. My brother once had a game on his Game Boy (I forgot the name but I'll be looking for it the rest of the night) and I was inspired to build a huge castle. Which I did of course, and it's really cool in my mind so it's probably best there are no photos of it. Man I'm so excited about this I wish I lived closer to my parents' so I could go back and rebuild that castle haha. Boys will be boys..
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on January 18, 2016, 03:35:03 PM
Here it is: Wizards & Warriors X: The Fortress of Fear (https://en.wikipedia.org/wiki/Wizards_%26_Warriors_X:_The_Fortress_of_Fear). This game was probably the most grim things got in Richard land..

Edit: I can't believe I struggled so much with this game, it seems so easy looking at this video of somebody playing it (https://www.youtube.com/watch?v=PL7MFtXr5mQ)..
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on January 19, 2016, 06:28:02 AM
Here it is: Wizards & Warriors X: The Fortress of Fear (https://en.wikipedia.org/wiki/Wizards_%26_Warriors_X:_The_Fortress_of_Fear). This game was probably the most grim things got in Richard land..

Edit: I can't believe I struggled so much with this game, it seems so easy looking at this video of somebody playing it (https://www.youtube.com/watch?v=PL7MFtXr5mQ)..

Shit, I don't know, Science Dude. I think playing that game would be an endurance test to see how long you can tolerate that terrible music and those jumping sound effects. Also, it's really weird to see a GameBoy game blown up that large.

I remember playing a couple Wizards & Warriors games for the NES, and they were super hard. Or maybe I just super sucked at them.

I love that that game inspired you to build your own Lego Fortress of Fear.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on January 19, 2016, 08:03:27 AM
Shit, I don't know, Science Dude. I think playing that game would be an endurance test to see how long you can tolerate that terrible music and those jumping sound effects. Also, it's really weird to see a GameBoy game blown up that large.

I remember playing a couple Wizards & Warriors games for the NES, and they were super hard. Or maybe I just super sucked at them.

I love that that game inspired you to build your own Lego Fortress of Fear.

Maybe the difficulty lies in the music and sound effects. That said, this was Gameboy era and sounds in general weren't great to begin with.

My Lego FoF didn't have those funny cracks in the bridge and walls though, but it did feature a multi-story tower with balconies (with impressive crenelation), little side-towers and of course a treasure chest at the top. The courtyard had a dungeon underneath and the gatehouse was a fortress in itself. Like I said, it may have expanded a little bit in my imagination..  8)
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on January 19, 2016, 10:53:26 PM
Maybe the difficulty lies in the music and sound effects. That said, this was Gameboy era and sounds in general weren't great to begin with.

I don't remember my GameBoy games sounding quite that bad. And I'm not going to bother to check and risk dispelling my rose-tinted nostalgia. Link's Awaking was a perfect game, dammit.

Quote
My Lego FoF didn't have those funny cracks in the bridge and walls though, but it did feature a multi-story tower with balconies (with impressive crenelation), little side-towers and of course a treasure chest at the top. The courtyard had a dungeon underneath and the gatehouse was a fortress in itself. Like I said, it may have expanded a little bit in my imagination..  8)

I hope you had your brother try to "play" through your castle with a knight minifig while you tossed little Lego bats at him.
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Rijst on January 20, 2016, 10:48:29 AM
Quote
My Lego FoF didn't have those funny cracks in the bridge and walls though, but it did feature a multi-story tower with balconies (with impressive crenelation), little side-towers and of course a treasure chest at the top. The courtyard had a dungeon underneath and the gatehouse was a fortress in itself. Like I said, it may have expanded a little bit in my imagination..  8)

I hope you had your brother try to "play" through your castle with a knight minifig while you tossed little Lego bats at him.

I tried but he left when I started a cassette recording of the background music and insisted he made the jumping noises.. ;)
Title: Re: Issue 3 - Ninja Power! - Page 6 - Vektor Mode
Post by: Adam Dravian on January 20, 2016, 02:53:43 PM
Quote
My Lego FoF didn't have those funny cracks in the bridge and walls though, but it did feature a multi-story tower with balconies (with impressive crenelation), little side-towers and of course a treasure chest at the top. The courtyard had a dungeon underneath and the gatehouse was a fortress in itself. Like I said, it may have expanded a little bit in my imagination..  8)

I hope you had your brother try to "play" through your castle with a knight minifig while you tossed little Lego bats at him.

I tried but he left when I started a cassette recording of the background music and insisted he made the jumping noises.. ;)

Haha!